AI Insights · Timothy · July 2023
Top 5 Fidget Toys Games on iOS in Latin America Q2 2023
In Q2 2023, the top 5 Fidget Toys Games on iOS in Latin America showcased varied performance trends in weekly downloads, revenue, and active users.
During the second quarter of 2023, the performance of the top 5 Fidget Toys Games on iOS in Latin America highlighted interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance.
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuating weekly revenue, peaking at approximately $1.3K in the last week of March. The app saw a significant rise in weekly downloads towards the end of the quarter, reaching 125 in the final week of June. Weekly active users showed a gradual decline from around 4.1K at the beginning of the quarter to approximately 3.3K by the end.
Gear Clicker by Rollic Games maintained a steady weekly revenue, with minor fluctuations, peaking at $278 in late March. Weekly downloads saw a significant drop from 5.5K in the last week of March to just 916 by the end of June. However, the app maintained a strong base of weekly active users, growing from 28.6K to nearly 34K over the quarter.
Antistress - Relaxing games from Moreno Maio showed steady weekly revenue, with a peak of $120 in late May. Weekly downloads remained relatively stable, with minor dips and peaks, ending the quarter at around 2.4K. The app’s weekly active users hovered around the 17K mark throughout the quarter, showing minor fluctuations.
Automatoys by Idle Friday saw a dramatic increase in weekly revenue in the final weeks of June, peaking at $545. Weekly downloads also saw a significant spike, from just 309 in mid-June to over 18K by the end of the quarter. The app's weekly active users increased sharply in the last two weeks of June, reaching over 43K.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. had modest weekly revenue, peaking at $36 in early May. Weekly downloads remained relatively low but stable, peaking at 125 in the third week of June. The app’s weekly active users grew steadily from 57 in early April to 95 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.